![]() Tony then set about organizing a small gaming cabal at the company. "I think there was a strange reaction in the room because people didn't know quite how to perceive that," Rick continued. Tony addressed the engineering team: "Hey, would any of you rather be programming games than databases?" ![]() "He just came in one day, out of the blue, to my recollection," Rick Goodman told Ars. He didn't know what it would be yet-only that it would be fun to make something and see if it goes anywhere. One day, in 1994, thinking that Microsoft's release of WinG, a DirectX predecessor, had presented a great new opportunity, Tony struck on the idea to do a game as a side project. He and his brother Rick had been avid board gamers since they were kids.
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